EXPERIENCE / SKILLS
Concept
and production art/design, 3D props and environment modeling, texutre maps and UV layout, process documentation, outsource art review
Digital toolset: Photoshop and Maya.
Additional
background and foundations in physical model construction, miniature lighting and actuation,
roto-animation set construction and motion control work.
EMPLOYMENT
Zynga, 2011 - 2014
Senior artist - mobile games. 2D concept and texture art and 3D environment and prop modeling. Outsource art review (critique/redlines/style guides).
Battlestone (concept art, props & environment modeling)
Farmville 2 Mobile (props & environment modeling)
3 undisclosed mobile titiles (concept art, props & environment modeling, UI production art)
Page
44 Studios, 2001 - 2011
Senior Artist - various art roles including concept art, storyboard, 3d environments and props, textures, and some UI and particle effects work.
Pictionary HD - THQ
Disney Channel All Star Party - Wii - Disney Interactive Studios
Hanna Montana: Rock out the Show - PSP - Disney
Highschool Musical 3: Senior Year Dance! - X360/Wii/Ps2/PC - Disney
Tony Hawk's Proving Ground - Wii/PS2 - Activision
Tony Hawk's Project 8 - PSP - Activision
The Godfather: The Game - PSP - Electronic Arts
Gretzky NHL '06 - PSP/PS2 - 989 Sports.
Gretzky NHL 2005 - PS2 - 989 Sports.
Freekstyle - PS2/Nintendo GameCube/Game Boy Advanced- Electronic Arts
Red
Sky Interactive, 1998 - 2001
Art
director for Power Rangers Datazord created for Bandi, by Red
Sky Interactive and Stormfront Studios.
Other
clients included Citibank, Miller Brewing Company and Coca-Cola.
Electronic Arts, San Mateo, 1997 - 1998
Concept
artist for Future Cop LAPD - Mac/PC/Playstation.
Concept
art and production design, storyboards, 3D models texture maps and UI work.
Independent
Consultant, 1997
- 1998
Art
direction and concept design for Planet V, an independent short film
by Craig Barron/Matte World Digital.
Rocket Science Games, Inc, 1995 - 1997
Art
director/lead artist for Rocket Jockey.
Midland Production, 1989
- 1996
Extensive
work in core production and design for film
based ride simulations.
Clients
include Omni Films, MGM Grand, Busch Entertainment Corp, Iwerks and
Tower Records
EDUCATION
University
of California, Santa Barbara
BA
Physics