My professional background is in the field of entertainment production and design. Early work at a special-effects production studio was focused on creating simulation-ride films, using miniature sets and models. I was involved in various aspects of production- including concept art/design and storyboarding, model making, set building, lighting, rotoscope and motion control work.

Later work has been in the games industry, primarily as a concept artist and 3d modeler, although I occasionally covered other areas of game development including non-character animation, and UI work. Much of my later work was done at Page 44 Studios.

My work with Sculptural Light Boxes was inspired by a lighting experiment with some of my wife's printed tunnel books. The experiments saw the inked and printed layers devolve back to blank sheets, with internal lighting driving depth and contrast.